Those used to be time-wasters before, now it’s part of a system you want to engage in. This includes a way to make those outpost clearing missions deliberately harder (for better loot drops), by engaging in those side activities. Now, clearing a few groups of the same (but remixed) missions will increase the gear threshold and open up new systems. Gears and weapons now come in loot scores (think Destiny’s power level) and the threshold increases as you increase your world tier. The other cool bit in the endgame is that now you really start to care more about what loot you get. The world is more believable, with all the shootings and murder happening on the streets and it’s not your doing. And it makes for a, oddly enough, more lively feel. Those random encounters where the AI factions face off each other is not just a fun little accident, it’s how the system is supposed to work. Factions, both the friendly and the enemy factions will be dynamically fighting for territory. For one, you are introduced to a whole new faction and wipes all of the outpost clearing progress you’ve done. As cliche as a lot of this might sound like for an online RPG, it’s at the endgame where The Division 2 really clicks. It was a shame I stopped before the fun really begins. I bought the game last year, and after reach the level cap (and 33 hours in), I just immediately called it in. Outside of the cool set-piece main missions, The Division 2 is a slog. It’s just going through the motions over and over, with shinier loot as your carrot on a stick that keeps you motivated (and at this stage, that’s not even guaranteed). But the activities you do feel stagnant and repetitive. Looking at those posters about washing your hands hit different these days. Not in the way how society collapses into factions of enemies, but how the government would respond during such a crisis. And looking at this alternate world where a pandemic rips the US into shambles of lawlessness, while in the middle of a pandemic ourselves, makes me see the many details that the devs got right if one should happen right now. Ubisoft Massive makes immaculate worlds to traverse and explore. Like saving hostages, or the usual clearing the outpost missions. that moves the plot forward, but it’s also easy to get sidetracked in doing activities randomly found while you are prowling the streets. There are a handful of missions scattered around Washington D.C. There’s so much content to do but most of it is either boring or dragged on for too long. When you start a fresh new character, The Division 2 suffers from what I dub the Ubisoft open-world syndrome. Let me get this out of the way first: I am only praising and loving The Division 2 only after I’ve passed the big hump that is the grind to level 30 and completing the main mission thread. The Division 2 as a looter-shooter is in a really good state, but only if you are in the endgame. It did so well recently that they decided it’s still worth adding more content than initially planned.Īs such, this sounds like a good time to try out The Division 2, right? After spending more than 60 hours recently, in the base game as well as in the Warlords Of New York expansion, I have lots to say about the game.Īnd if you’re here from looking up the title: the short answer is a definite yes with caveats. It’s impressive to see The Division 2, the 2019 RPG looter-shooter from Ubisoft Massive, has been doing well this recent years.
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